Image
QuantumQuantum ProcessorProcessor
This is the closest I managed to get to an automated productivity exploit to create quantum processors.
Since the recipe uses Fluoroketone, there is some wastage despite my efforts at mitigation.
Most of the complexity of the design comes from the mitigations of the content of the Electromagnetic Plants. Given it's on Aquilo and bots have a very short range there, I also tried to reduce the need for bots to carry lots of ingredients inserted in excess (on top of the refunded ingredients).
At first I was using deconstruction/reconstruction, so that's why I got made the circuits. But I realized just pasting the plants with a different recipe to have the ingredients directly refunded to the inventory, so the circuits are less useful. But they still reduce the load on the logistic bots so there is still a point to keep them.
As the plants are deconstructed or their recipe changed the ingredients are refunded except for the Fluoroketone left in the plants. Given that the recipe creates also 5 units of hot Fluoroketone, the minimum wastage is 5 units, but an other issue is the overfill of the plants.
The pumps should have the minimum about of time on so the amount they inject into the plants depend on the amount present in the pipeline.
I found that with around 5.3 units in the pipes you can reduce the overfill to 0.0 to 0.4 units and still have all 10 plants filling enough.
The qualities are the one I used, the only quality needed are the for the Productivity 3 Modules to get over the 100%, so having only one uncommon Prod 3 Module with the rest being normal quality should be enough for the exploit.
Steps to use:
- Change all the plants to a different recipe.
- Copy the plants with the changed recipe
- Undo until all the plants are back on the Quantum Processor.
- Wait for all the lights to turn green.
- Stand right in the middle of the blueprint to be in reach for the bot-less refund.
- Shift-paste the non-Quantum Processor recipe on the plants. All the green lights should turn off. If not empty the plants manually.
- You now have your construction history setup. 8.Pres Ctrl-Z to start the plants.
- When all the lights are green, press Ctrl-Y to empty the plants.
- Repeat steps 8 and 9.